
DAILY
- CONTENTS3 MOMENT CARDS
- POOLLIVE
- LIMITONE A DAY
// FIGHT FANS. FOOTBALL FANS. EVERYONE ELSE - GOOD LUCK ELSEWHERE
It wouldn't help you here anyway. Call how a fight ends before it starts, or draft six fighters against a friend - then live with it after. LOG is the arena where fans put their read on record, and the record never forgets.
QUICK CHECK - TICK THE BOX, WE DO THE REST
By reserving a spot you confirm you're 18+ and accept the and the
Every event, thousands of calls lock before the first bell - or the first whistle. Fighter, method, round. Scoreline, scorer. Change your mind all week if you like; when the card starts, every call on it locks. Then the chaos starts and the arena finds out who actually saw it coming.
YOUR AUNT'S HOROSCOPE HAS BETTER PRODUCTION VALUE. IT STILL CAN'T CALL A SECOND-ROUND KNEE.
Pick up to three fights on the card. Name the fighter and what they do - win, finish, knockdown, takedown, submission attempt, reversal - and add the method or the round if you dare. Every call locks when the first fight starts, never during it.
FREE · A WRONG CALL COSTS NOTHING
Every real moment of the night is rated 0 to 10 and lands in the live feed as it happens. Your calls sit right there next to it. So does everyone else’s.
RATED LIVE · PUBLIC RECORD
Every correct call mints its moment as a card stamped I CALLED IT. Cross 100 PULSE on one event and a pack drops; cross 200 and you take home a Player Card of a fighter you called.
PULSE · PACKS · PLAYER CARDS
Own the card. Say it out loud before anyone knows anything. Then the whole night is about whether you were right.
A pack can hand you the same card. It cannot hand you the moment you called it. Every real detonation gets minted, rated and tiered by how hard it hit - silver, blue, violet, gold - and a called one carries your mark for good. Money never buys a moment on its own.
SOME PEOPLE FRAME DIPLOMAS. YOU'LL FRAME A MAN GETTING FOLDED IN HALF. WE DON'T JUDGE - WE RATE IT.

One fighter per card. It only ever helps the fighter on it - and it is never for sale.
Burn moments of one fighter to make their card, then keep burning to grow it: Common, Rare, Epic, Legendary. Whatever goes in the fire is gone for good.
After every event your fighter fought in, the card pays LOG. Each level doubles what it earns. Duplicates earn nothing until they are forged into it.
Attach up to three cards to your drafted fighters. They lift those fighters’ points by a small fixed ramp - and the loser hands every attached card to the winner.
Three packs, moment cards only, three to a pack with a guaranteed floor. Daily limits make it a roster decision, not a vending machine. One real action a day feeds the 5-day meter: day three pays LOG, day five drops a free pack, a perfect week drops another.



DAILY LIMITS INCLUDED AT NO EXTRA COST. YOU'RE WELCOME, YOUR SLEEP SCHEDULE.
Two people, one card, one of them wrong. Coin flip, then a snake draft - six fighters each from the night’s card. Your fighters score with what they do in the cage; a method or round call on a pick adds points if it lands. The rivalry record is kept forever, on both profiles. Friendship not included.
DUEL RECORD · KEPT FOREVER · BOTH PROFILES
Ten leagues, one ladder, exact order - Bronze Novice to Titan Legend. A season is one month, ranked on the PULSE you earn in it. When it closes, the top tenth of every league moves up and the bottom fifth moves down. Same rules for everyone, and nobody gets carried.
BRONZE NOVICE
SILVER CONTENDER
GOLD CHALLENGER
PLATINUM CHAMPION
DIAMOND ELITE
EMERALD FIGHTER
SAPPHIRE WARRIOR
RUBY GLADIATOR
OBSIDIAN CONQUEROR
TITAN LEGENDBRONZE THROUGH EMERALD IS STREET. SAPPHIRE AND UP, THE SUITS START WATCHING. TITAN LEGEND IS GORGEOUS AND SLIGHTLY TERMINAL. YOU'LL WANT IT ANYWAY.
The ranking is the part you defend every month, and the part you can lose.
Reputation in numbers. Correct calls and duel wins charge it, nothing spends it, and it only ever goes up. PULSE can't be bought. We checked. People tried.
The stake of the arena. Earned by your cards, your duels and your streak; spent on purses and packs. Bought or earned, it spends the same - and it never leaves the app.
Every call, every duel, every I CALLED IT stamp, on your profile for as long as the arena stands. No edits, no deletions, no excuses.
Every event runs a live room, open until two days after: calls fly before the bell, banter during, autopsies after. Victory laps for the right, public receipts for the wrong.
Your calls and PULSE sit next to your name. Loud takes get checked against loud records.
Fan rooms by sport, private leagues with their own chat and season table, and direct messages for the people you argue with anyway.
STATISTICALLY, SOMEONE IN THERE IS ALWAYS WRONG. MAKE SURE IT'S NOT YOU.
No loot-box odds. No randomness deciding your fate. Every card, rank and badge here is earned by a read or a result. Which means when you lose - and you will - it is genuinely your fault. Liberating, isn’t it?
PRO knows sooner, never better. It never touches PULSE or your place in a league.
No card. No trial. No catch.
Everything below, from day one.
Billed €59.99 a yearSAVE 28%
or €6.99 month to month
Prices include VAT. Cancel anytime.
Earned or bought, it spends the same. It never leaves the app.
Twenty-four hours, announced seventy-two ahead. LOG with moment cards as the bonus - never Player Cards. Contents shown before you pay.
PLAYER CARDS ARE NEVER FOR SALE. NOT FOR LOG, NOT FOR MONEY. YOU FORGE THEM OR YOU TAKE THEM.
No. There are no odds, no money on fights and nothing to cash out. LOG is an in-app currency that never leaves the app. The only thing you can lose on a call is your reputation.
Yes. Calls, minting, duels, leagues and the public ladder cost nothing. PRO, extra LOG and offer windows are paid and optional, and none of them touches your rating.
MMA first, in Europe, on iPhone and Android. Founders hear first, by email, and when the gates open they open for everyone at once - there are no cohorts and no invite queue.
The first 1,000 confirmed emails hold a founding spot. Sign in to the app with that email at launch and it becomes a founding mark on your profile that nobody can earn later, first pick of names, a founders-only hall and 100 LOG on your first call. Reservations close 30 days after the gates open.
Launch news and your spot on the list, nothing else. It is never sold or shared for advertising, you can leave the list in one click, and the Privacy Policy below says exactly what we store.
On an event you choose up to three fights and call the fighter and what they do - a win, a finish, a knockdown, a takedown, a submission attempt or a reversal - with a method or a round if you want the extra PULSE. You can change or remove a call until the card starts. Once the first fight begins, every call locks.
PULSE, weighted by how hard the call was, and the moment itself as a card stamped I CALLED IT. Cross 100 PULSE on one event and a pack drops; cross 200 and you take home a Player Card of a fighter you called.
Nothing. A wrong call costs nothing. Stakes exist only in duels and Faceoffs, you choose to enter them, and a stake can be lost.
Your arena rating. It comes from correct calls and duel wins, it only goes up, and it is never bought, spent, staked or lost. Cards never change it. PRO never touches it. It decides your league.
A moment card is one real moment from a fight, rated and tiered. You keep it or burn it in the forge. A Player Card is one fighter: forged from their moments, it grows from Common to Legendary, pays LOG after their fights and boosts them in a duel. It is never for sale.
Each month your PULSE decides your place in your league. The top tenth moves up a league and the bottom fifth moves down. The lowest league never demotes; the highest never promotes.
You need to be 18 or older. Sign-up asks you to confirm your age and accept the Terms and the Privacy Policy. LOG launches in Europe.
The subscription: €6.99 a month or €59.99 a year. More LOG on what you earn, the daily pack free, a badge and foil ring, fighter alerts and LOG stakes on Faceoffs. It never touches PULSE or your place in a league.
// THE GATE IS OPEN FOR
FOUNDING GLADIATORS - THEN IT CLOSES
The first thousand walk in with a founding mark nobody after launch can ever earn, first pick of gladiator names, a hall of their own, and 100 LOG on the first call instead of the 50 everyone else gets.
QUICK CHECK - TICK THE BOX, WE DO THE REST
By reserving a spot you confirm you're 18+ and accept the and the
INVITE LINKS COME WITH YOUR FOUNDING SPOT - BRING YOUR CREW WHEN THE GATES OPEN.