// FIGHT FANS. FOOTBALL FANS. EVERYONE ELSE - GOOD LUCK ELSEWHERE

LEAVE YOURLUCKAT THE DOOR.

It wouldn't help you here anyway. Call how a fight ends before it starts, or draft six fighters against a friend - then live with it after. LOG is the arena where fans put their read on record, and the record never forgets.

QUICK CHECK - TICK THE BOX, WE DO THE REST

/01THE WORLD

FIGHT NIGHT IS A STORM.
WE GAVE IT A SCOREBOARD.

Every event, thousands of calls lock before the first bell - or the first whistle. Fighter, method, round. Scoreline, scorer. Change your mind all week if you like; when the card starts, every call on it locks. Then the chaos starts and the arena finds out who actually saw it coming.

YOUR AUNT'S HOROSCOPE HAS BETTER PRODUCTION VALUE. IT STILL CAN'T CALL A SECOND-ROUND KNEE.

0ODDS. EVER. - SKILL IS THE ONLY CURRENCY
10LEAGUES TO CLIMB - BRONZE NOVICE TO TITAN LEGEND
3CALLS PER EVENT - ONE PER FIGHT, LOCKED AT THE FIRST BELL
/02HOW IT WORKS

CALL IT. WATCH IT. KEEP IT.

  1. 01

    CALL

    Pick up to three fights on the card. Name the fighter and what they do - win, finish, knockdown, takedown, submission attempt, reversal - and add the method or the round if you dare. Every call locks when the first fight starts, never during it.

    FREE · A WRONG CALL COSTS NOTHING
    CALL - app screen
  2. 02

    WATCH

    Every real moment of the night is rated 0 to 10 and lands in the live feed as it happens. Your calls sit right there next to it. So does everyone else’s.

    RATED LIVE · PUBLIC RECORD
    WATCH - app screen
  3. 03

    KEEP

    Every correct call mints its moment as a card stamped I CALLED IT. Cross 100 PULSE on one event and a pack drops; cross 200 and you take home a Player Card of a fighter you called.

    PULSE · PACKS · PLAYER CARDS
    KEEP - app screen
/03THE APP
UFC 309 · LIVE
ROUND 3 · LIVE
KNOCKOUT9.4
RAKIĆ › MAKHACHEV · R3 3:14✓ I CALLED IT
+70 PULSE · 38 OF 4,102 CALLED IT
KNOCKDOWN7.9
RAKIĆ › MAKHACHEV · R3 1:02+25 ROUND
ROUND 2
TAKEDOWN6.8
MAKHACHEV › RAKIĆ · R2 2:40
GROUND CONTROL · MAKHACHEV · R2 1:15 - 4.4
STRIKES 34:28 · RAKIĆ LEADS
ROUND 1
SUB ATTEMPT6.5
MAKHACHEV › RAKIĆ · R1 4:51
JAB EXCHANGE · R1 3:30 - 3.1
HEAD KICK5.6
RAKIĆ › MAKHACHEV · R1 2:12
LEG KICK · RAKIĆ · R1 0:44 - 2.8
ROUND 3 · LIVE
KNOCKOUT9.4
RAKIĆ › MAKHACHEV · R3 3:14✓ I CALLED IT
+70 PULSE · 38 OF 4,102 CALLED IT
KNOCKDOWN7.9
RAKIĆ › MAKHACHEV · R3 1:02+25 ROUND
ROUND 2
TAKEDOWN6.8
MAKHACHEV › RAKIĆ · R2 2:40
GROUND CONTROL · MAKHACHEV · R2 1:15 - 4.4
STRIKES 34:28 · RAKIĆ LEADS
ROUND 1
SUB ATTEMPT6.5
MAKHACHEV › RAKIĆ · R1 4:51
JAB EXCHANGE · R1 3:30 - 3.1
HEAD KICK5.6
RAKIĆ › MAKHACHEV · R1 2:12
LEG KICK · RAKIĆ · R1 0:44 - 2.8

EVERYONE IS A GENIUS
AT THE FINAL BELL.

Own the card. Say it out loud before anyone knows anything. Then the whole night is about whether you were right.

/04MOMENT CARDS

THE KO YOU CALLED,FROZEN FOREVER.

A pack can hand you the same card. It cannot hand you the moment you called it. Every real detonation gets minted, rated and tiered by how hard it hit - silver, blue, violet, gold - and a called one carries your mark for good. Money never buys a moment on its own.

SOME PEOPLE FRAME DIPLOMAS. YOU'LL FRAME A MAN GETTING FOLDED IN HALF. WE DON'T JUDGE - WE RATE IT.

MOMENT card - SILVER
1/4 - SILVER · TAP TO UPGRADE
/05PLAYER CARDS

THE CARD YOU USE,
NOT THE ONE YOU KEEP.

One fighter per card. It only ever helps the fighter on it - and it is never for sale.

THE FORGE

Burn moments of one fighter to make their card, then keep burning to grow it: Common, Rare, Epic, Legendary. Whatever goes in the fire is gone for good.

  • MADE FROMMOMENTS · 10 PTS
  • LEVELSCOMMON → LEGENDARY

INCOME

After every event your fighter fought in, the card pays LOG. Each level doubles what it earns. Duplicates earn nothing until they are forged into it.

  • PAYSLOG · PER EVENT
  • PER LEVEL×2

IN A DUEL

Attach up to three cards to your drafted fighters. They lift those fighters’ points by a small fixed ramp - and the loser hands every attached card to the winner.

  • BOOST+3 → +15%
  • ON A LOSSCAPTURED
/06PACKS

SEALED. NOT SLOTTED.

Three packs, moment cards only, three to a pack with a guaranteed floor. Daily limits make it a roster decision, not a vending machine. One real action a day feeds the 5-day meter: day three pays LOG, day five drops a free pack, a perfect week drops another.

DAILY pack

DAILY

  • CONTENTS3 MOMENT CARDS
  • POOLLIVE
  • LIMITONE A DAY
EVENT pack

EVENT

  • CONTENTS3 MOMENT CARDS
  • POOLONE NIGHT
  • LIMITPICK WISELY
FIGHTER pack

FIGHTER

  • CONTENTS3 MOMENTS · ONE FIGHTER
  • POOLYOUR PICK
  • LIMITFEED THE FORGE

DAILY LIMITS INCLUDED AT NO EXTRA COST. YOU'RE WELCOME, YOUR SLEEP SCHEDULE.

/07THE RIVAL

CHOOSE A RIVAL.
LET THE RECORD DO THE ARGUING.

Two people, one card, one of them wrong. Coin flip, then a snake draft - six fighters each from the night’s card. Your fighters score with what they do in the cage; a method or round call on a pick adds points if it lands. The rivalry record is kept forever, on both profiles. Friendship not included.

  • DRAFTSIX EACH · SNAKE ORDER
  • LANESGLORY (FREE) OR PURSE
  • PURSE7% OF THE SMALLER BALANCE · WINNER TAKES BOTH
  • CARDSATTACH UP TO 3 · LOSER LOSES THEM ALL
CRIMSON REAVER7
VS
IRON VULTURE5

DUEL RECORD · KEPT FOREVER · BOTH PROFILES

/08THE CLIMB

YOU START AT ONE.
THE TOP IS TERMINAL.

Ten leagues, one ladder, exact order - Bronze Novice to Titan Legend. A season is one month, ranked on the PULSE you earn in it. When it closes, the top tenth of every league moves up and the bottom fifth moves down. Same rules for everyone, and nobody gets carried.

BRONZE NOVICEBRONZE NOVICE
SILVER CONTENDERSILVER CONTENDER
GOLD CHALLENGERGOLD CHALLENGER
PLATINUM CHAMPIONPLATINUM CHAMPION
DIAMOND ELITEDIAMOND ELITE
EMERALD FIGHTEREMERALD FIGHTER
SAPPHIRE WARRIORSAPPHIRE WARRIOR
RUBY GLADIATORRUBY GLADIATOR
OBSIDIAN CONQUEROROBSIDIAN CONQUEROR
TITAN LEGENDTITAN LEGEND

BRONZE THROUGH EMERALD IS STREET. SAPPHIRE AND UP, THE SUITS START WATCHING. TITAN LEGEND IS GORGEOUS AND SLIGHTLY TERMINAL. YOU'LL WANT IT ANYWAY.

/09THE ECONOMY OF BEING RIGHT

STATUS YOU CAN'T BUY.

The ranking is the part you defend every month, and the part you can lose.

PULSE

Reputation in numbers. Correct calls and duel wins charge it, nothing spends it, and it only ever goes up. PULSE can't be bought. We checked. People tried.

  • DIRECTIONUP ONLY
  • PURCHASABLENO

LOG COIN

The stake of the arena. Earned by your cards, your duels and your streak; spent on purses and packs. Bought or earned, it spends the same - and it never leaves the app.

  • EARNED BYCARDS · DUELS · THE METER
  • SPENT ONPURSES · PACKS

THE RECORD

Every call, every duel, every I CALLED IT stamp, on your profile for as long as the arena stands. No edits, no deletions, no excuses.

  • KEPTFOREVER
  • EDITABLENEVER
/10THE TRIBE

TEN THOUSAND MANIACS.ONE GROUP CHAT.

  • NEVER ALONE

    Every event runs a live room, open until two days after: calls fly before the bell, banter during, autopsies after. Victory laps for the right, public receipts for the wrong.

  • SELF-REGULATING

    Your calls and PULSE sit next to your name. Loud takes get checked against loud records.

  • YOUR PEOPLE

    Fan rooms by sport, private leagues with their own chat and season table, and direct messages for the people you argue with anyway.

STATISTICALLY, SOMEONE IN THERE IS ALWAYS WRONG. MAKE SURE IT'S NOT YOU.

NO RNG

No loot-box odds. No randomness deciding your fate. Every card, rank and badge here is earned by a read or a result. Which means when you lose - and you will - it is genuinely your fault. Liberating, isn’t it?

/11PRICING

FREE TO PLAY.
PAID TO KNOW SOONER.

PRO knows sooner, never better. It never touches PULSE or your place in a league.

FREE

€0FOREVER

No card. No trial. No catch.

Everything below, from day one.

  • Every call, every event. A wrong call costs nothing.
  • Every correct call mints its moment - for free.
  • PULSE and all ten public leagues.
  • Duels for glory or for the purse.
  • The daily meter: LOG on day three, a pack on day five.
  • Private leagues with chat and a season table.
INTEL, NEVER ADVANTAGE

PRO

€5/ MONTH

Billed €59.99 a yearSAVE 28%

or €6.99 month to month

  • +20% on every LOG you earn, +25% on the yearly plan, paid as it lands.
  • The daily pack, free, every day.
  • PRO badge and foil ring on your profile.
  • Follow fighters by name and get the alerts.
  • LOG stakes on Faceoffs.
FROM LAUNCH

Prices include VAT. Cancel anytime.

EXTRA LOG

Earned or bought, it spends the same. It never leaves the app.

  • 100 LOG€2.99
  • 500 LOG€9.99
  • 1,000 LOG€21.99

OFFER WINDOWS

Twenty-four hours, announced seventy-two ahead. LOG with moment cards as the bonus - never Player Cards. Contents shown before you pay.

  • SHORT NOTICE · MMA€3.99 · FROM LAUNCH
  • DEADLINE DAY · FOOTBALL€3.99 · WHEN THE SEASON OPENS
  • PRIME TIME · BOTH€5.49 · WHEN THE SEASON OPENS

PLAYER CARDS ARE NEVER FOR SALE. NOT FOR LOG, NOT FOR MONEY. YOU FORGE THEM OR YOU TAKE THEM.

/12FAQ

QUESTIONS, ANSWERED.

01Is it gambling?

No. There are no odds, no money on fights and nothing to cash out. LOG is an in-app currency that never leaves the app. The only thing you can lose on a call is your reputation.

02Is it free?

Yes. Calls, minting, duels, leagues and the public ladder cost nothing. PRO, extra LOG and offer windows are paid and optional, and none of them touches your rating.

03When does it launch?

MMA first, in Europe, on iPhone and Android. Founders hear first, by email, and when the gates open they open for everyone at once - there are no cohorts and no invite queue.

04What do founders actually get?

The first 1,000 confirmed emails hold a founding spot. Sign in to the app with that email at launch and it becomes a founding mark on your profile that nobody can earn later, first pick of names, a founders-only hall and 100 LOG on your first call. Reservations close 30 days after the gates open.

05What do you do with my email?

Launch news and your spot on the list, nothing else. It is never sold or shared for advertising, you can leave the list in one click, and the Privacy Policy below says exactly what we store.

06How do I make a call?

On an event you choose up to three fights and call the fighter and what they do - a win, a finish, a knockdown, a takedown, a submission attempt or a reversal - with a method or a round if you want the extra PULSE. You can change or remove a call until the card starts. Once the first fight begins, every call locks.

07What do I get when I am right?

PULSE, weighted by how hard the call was, and the moment itself as a card stamped I CALLED IT. Cross 100 PULSE on one event and a pack drops; cross 200 and you take home a Player Card of a fighter you called.

08What do I lose when I am wrong?

Nothing. A wrong call costs nothing. Stakes exist only in duels and Faceoffs, you choose to enter them, and a stake can be lost.

09What is PULSE?

Your arena rating. It comes from correct calls and duel wins, it only goes up, and it is never bought, spent, staked or lost. Cards never change it. PRO never touches it. It decides your league.

10Moment card or Player Card - what is the difference?

A moment card is one real moment from a fight, rated and tiered. You keep it or burn it in the forge. A Player Card is one fighter: forged from their moments, it grows from Common to Legendary, pays LOG after their fights and boosts them in a duel. It is never for sale.

11How do I move up?

Each month your PULSE decides your place in your league. The top tenth moves up a league and the bottom fifth moves down. The lowest league never demotes; the highest never promotes.

12Who can play?

You need to be 18 or older. Sign-up asks you to confirm your age and accept the Terms and the Privacy Policy. LOG launches in Europe.

13What is PRO?

The subscription: €6.99 a month or €59.99 a year. More LOG on what you earn, the daily pack free, a badge and foil ring, fighter alerts and LOG stakes on Faceoffs. It never touches PULSE or your place in a league.

// THE GATE IS OPEN FOR

1,000

FOUNDING GLADIATORS - THEN IT CLOSES

The first thousand walk in with a founding mark nobody after launch can ever earn, first pick of gladiator names, a hall of their own, and 100 LOG on the first call instead of the 50 everyone else gets.

QUICK CHECK - TICK THE BOX, WE DO THE REST

INVITE LINKS COME WITH YOUR FOUNDING SPOT - BRING YOUR CREW WHEN THE GATES OPEN.